Oculus Rift / HTC Vive support (Work In Progress)

BAM » Oculus Rift / HTC Vive support (Work In Progress)

VR mode in Future Pinball is now in beta state.

Tested with:

  • Oculus Rift DK2, Geforce 550 Ti, win 8.1, oculus sdk 0.8
  • Oculus Rift DK2, Geforce 550 Ti, win 8.1, oculus home 1.3.2
  • Oculus Rift DK1 (thanks Gimli)
  • Oculus Rift CV1 (thanks Tortri)
  • HTC Vive (thanks RollBall)

Links: BAM-OpenVR, Future Pinball

 

Quick manual:

  1. Download & install Future Pinball. (Please install it in default dir: c:gamesFuture Pinball).
  2. Download BAM-OpenVR.zip and save it in Future Pinball dir (c:gamesFuture Pinball). When unpact it.
  3. Run FPLoader.exe as Administrator. (It should be in c:gamesFuture PinballBAM-OpenVR). It should load Future Pinball. Now load any table and press F5.

 

For HTC Vive:

You don't need to install anything more. You already have SteamVR installed.

 

For Oculus Rift:

  1. Enable Unknown Sources in Oculus Home. Go to Settings, on left menu, click General then toggle "Unknow Sources".
  2. Install Steam. Install SteamVR (https://steamdb.info/app/250820/info/).
  3. SteamVR Beta needed. In Steam select "properties" of SteamVR, go to last tab (Beta) and from combobox select "beta - SteamVR beta update". Steam should download last beta version of SteamVR.

 

In game menu.

Press Q to show menu.

  • Tracking orgin : Seated or Standing
  • Scale: 0.2 - 5.0 (default = 1)
  • Start cam position: X,Y,Z - you may change "home" position. Z value is used only when Tracking Orgin = Seated.
  • AA Mode: Off, 2x, 4x, 6x, 8x
  • VSync - it work better for me when it is set to "Off".
  • Home key. Default: F12 - This key is to reset camera position.
  • Frame latency. Default: 0 - In case of motion sickness try -1 or 1

 

More info:

http://gopinball.com/forum/viewtopic.php?f=86&t=6131

 

ToDo list:

  • Add SSAO.
  • Check performance with AMD Radeons.

Updated: 2016 may 11 - fixed oculus home 1.3 support